Initially I had planned to divide this
piece into three sections, dealing with each of the episodes of
Crystal Caves, respectively. Instead, I decided to write more
generally about the title as a whole.
In
Crystal Caves, you are
Mylo Steamwitz, a space trader looking to make a quick buck by
digging for crystals in various alien-infested, dangerous rock mines. With these crystals, Mylo hopes to begin his own animal farm (no, not
of the Orwellian persuasion - of Twibbles).
Mylo's mining
adventure takes place in an underground area referred to as the 'Main
Level,' housing sixteen independent caves from which he must excavate
the crystals. Each cave is distinct from the rest.
Do you
know what's great about old platform titles like Crystal
Caves? they're just so simple. And simplicity can be fun.
Each
two-dimensional level is a structured labyrinth of linear puzzles. Like a mathematical equation, there is an order of operations one
must follow to reach the correct answer. However, Crystal
Caves showcases only the
simplest math.
To the
modern gamer, Crystal Caves
is incomparable to the games of today. Granted, it ought only be
judged with other 2D platform games. However, with a shortage of such
titles in the modern realm, looking into the past might be more
telling (the last 2D platform title I could think of - technically
speaking - was Donkey Country and
the games that followed in the series).
Consider this: the
same year Crystal Caves was released, Sid Meier's
Civilization, Neverwinter Nights (the first ever
graphical MMORPG), Sierra's Police Quest III as well as Space
Quest IV:Roger Wilco and the Time Rippers were released. Also
that year, Nintendo released its Super Nintendo Entertainment System,
along with Super Mario World and F-Zero, Final
Fantasy II (in actuality, the fourth game in the series) was
released in America, and in Japan, The Legend of Zelda: A Link to
the Past was released.
Just looking at the
slew of new technology at work in 1991 makes you wonder why you're
still playing Crystal Caves. Its plot, gameplay, structure,
and many of its technical features (such as its music, which is
non-existent, and sound, which can be likened to listening to the
squelchings of a monosynth) pale in comparison to every one of the
aforementioned titles.
Crystal Caves
is fun for awhile. In its own right, it possesses attractive elements
that will probably keep some gamers coming back, however,
not all gamers.
platform utilized: DOS
genre: platform, side-scrolling
where to find: Download here. Or if you're a mac user, email me and let me know you want a working copy of the game.