Despite its atrocious grammar and spelling errors, In Delusion is a quick and interesting game. It concludes rather suddenly, and with great depth, however, its unfortunate weakness in dialogue works against its intended goal. By the end, you are certainly made aware of what has been going, and it is a shocking realization. But regardless of whether you are are surprised or not, it still remains that the game could have been so much better. I mean, the idea is pretty astounding. and to think this was a Ludum Dare competition title makes it all the more impressive. Just think what could have been accomplished had the Crippled Games crafter been more prepared. If you're interested, you can check out his post-mortem evaluation of the title.

One of the most interesting elements of the game was the fact that the world kept shrinking. To me, upon my first play, the world didn't seem to shrink, as much as it seemed to change. This initial observation seems to play well into the hand of the end story, as if all aspects of reality were in fact diminishing, and at no point were they ever normative or balanced.

Sounds like the guy is an original thinker, despite his setbacks at Ludum Dare. He just got too deep too quickly for his own good. I look forward to seeing what he will come up with next. Also, he's planning to remake In Delusion, so stay tuned for more on that.

platform utilized: browser
genre: adventure
where to find: Play through In Delusion right here.

Moody But Disjointed: In Delusion, 2012

Posted on

Jun 9, 2012

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